Accessories are wearable Peroxide items that can provide stats, extra effects, or appearance. The official Accessories card describes Equip and Vanity options, slot limits such as Hat or Wrist, rarity bands, and multiple activity sources. Use the exact item panel to compare a drop; old tables cannot guarantee current stats or rates.
Open and read the accessory menu
Use the current top-left menu and select the accessory section. The official card historically identifies the nine-dot button, but follow the live icon if the interface moved. Select an item and read its slot, rarity, stats, traits, droppable state, and available actions.
Equip applies gameplay effects. Vanity controls appearance when supported. Do not assume a cosmetic-looking item has no stats, or that hiding it through Vanity removes its effect.
Useful index fields
This is a navigation sample, not a complete roster. Unknown stats are intentionally omitted. Use the menu to create the current record.
Rarity and special effects
The official card lists Common, Rare, Legendary, and Godly accessories, and notes that ranked rewards can receive an Exotic presentation or effect. Confirm the current terminology because reward pools can change.
Rarity describes the reward band, not automatic build quality. A lower-rarity item with compatible Strength, Spirit, Vitality, Agility, or Reiatsu can be better than a rare item in the wrong slot or with an irrelevant trait.
Find accessories
Historical official sources list Invasions, Time Gates, Incursions, raids, ranked content, shops, events, and Time Remnant choices among accessory routes. Confirm the current activity and reward pool before farming.
Use Modes to understand entry and failure. For Storm Delve, an accessory is not secured until extraction. For a raid, identify boss, contribution, and reward screen. For an event, confirm the event is active rather than following a legacy item card.
Compare two items
Keep race, mode, stats, crystals, and other accessories unchanged. Equip one item and record displayed stats plus a stable attack or survival test. Equip the other and repeat. Check whether they compete for the same slot.
Compare total route value: damage you can confirm, health that survives another phase, Reiatsu that completes a rotation, movement access, regeneration, and special traits. Do not compare only one large hit.
Drop and trade safety
Some accessories cannot be dropped, especially certain event or unavailable items in historical documentation. Check the live item action before agreeing to trade. A value list is useless if the exact variant cannot leave the inventory.
Avoid ground trades with strangers. If the current Trade Hub or supported interface is available, use it. Confirm the name and variant immediately before acceptance and keep values dated through Accessory Values.
Inventory organization
Keep one record per exact item and variant. Note slot, rarity, stats, trait, source, tradeability, and check date. Use Vanity separately so appearance preferences do not hide which item supplies the build.
Lock or protect valuable items when the current interface permits it. Do not test the equals drop control with equipment you cannot replace.
Common mistakes
Do not copy a stat line from an image with a different variant. Do not count Vanity as an extra equipment slot. Do not call an item obtainable because it existed in an old event. Do not use a historical percentage as a current drop rate.
If stats do not change, check slot conflict, Equip versus Vanity, race restriction, and whether the item is cosmetic. Rejoin once before assuming the effect is broken.
Accessories should solve a build need without breaking another slot. Pair the final choice with Stats and the matching form in Abilities, then recheck after every major update.